﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using IndirectX.D3DCompiler;

namespace IndirectX.Direct3D11
{
    public class InputLayout : IDisposable
    {
        public Device Device;

        public InputLayout(Device device, ShaderSignature inputSignature, InputElement[] elements)
        {
            Device = device;
        }

        public void Dispose()
        {
            
        }
    }
}
